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The Game Designer has the most important role on the team. A game can be ugly, broken, and slow to update — but if it is fun it can succeed in spite of those things. This isn’t a brag, this doesn’t mean other roles are worthless, this isn’t saying designers are smarter —in fact, this is a callout.

Despite the massive amount of responsibility, time and time again I see well-crafted games faceplant because the designer just didn’t check their work. I’m here today to warn you about a type of Game Designer I’m labeling as fortune-tellers.

I’ve met many…


Seeing a game flop can be frustrating, but it’s almost always remediable if you have the patience.

Icon from my show “Developer SOS” that helps Roblox Devs with their games every other week! Read more about it here.

Not Reasons Your Game Flopped

Before I get into what I think you can do to fix your games, I want to dispose of some popular reasons I’ve heard from frustrated developers (including myself). Unfortunately, these aren’t the reasons your game flopped.

“The problem is nobody plays my game”

I hear this one a surprising amount. I’m surprised by it as in my opinion it is so obviously a symptom of a problem. People not playing your game sucks — I swear I know it sucks, it’s happened…

CJ Oyer

Founder of Nightcycle Studios. He/Him. Slight Workaholic.

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